This blog posts consists of the lighting tests for the scene.I have implimented professional light tutorials to apply realistic looking lighting. Render 1 Initial look…
This week I will be refining the environment model including lighting. I will be building upon the environment that I have made for the previsualisation….
Rigging the Face I will be rigging this week, ideally in a few days or less, so that I can have time for catch up…
This is the second version with updates based on the second round of dialogue recordings that I have received from my voice actor in collaboration….
This weeks tasks includes further development of the character’s model and textures. Finishing anything more details that the character needs, including sculpting and texture sets….
This post contains some quick lighting considerations based on research about lighting in Maya. I wish for the lighting to have a warmer tone to…
I plan to make a low-poly character in Maya first, and then sculpt a high-poly model using Mud box. Then, bake the high-poly model onto…
Early Drawn Designs Thankfully, I have already drawn out the environment designs for the animatic, therefore, now all I need to do is colour them…
While furthering the planning through shape and symbology I used this website as a reference: My research on character design lead me to the conclusion…
I have started collaborating with a composer and an SFX designer, to develop sound for the animation. Composer – Lithium Nil SFX – Allen Zhang…